1

2

3

4

5

6

7

8

9

10

11

12

1

-

-

-

-

-

-

-

-

-

-

-

X

2

-

-

-

-

-

X

X

X

X

X

X

X

3

-

-

-

X

X

-

-

X

X

X

X

X

4

-

-

X

-

-

X

X

-

X

X

X

X

5

-

-

-

-

X

-

-

X

-

X

X

X

6

-

X

-

X

-

X

X

X

X

X

X

X

7

X

-

-

-

-

-

X

-

X

-

X

X

8

-

-

X

-

X

X

-

X

X

X

X

X

9

-

-

-

X

-

-

X

X

-

X

X

X

10

-

-

-

-

X

X

-

-

X

X

X

X

11

-

-

-

-

-

-

X

X

X

X

X

X

12

-

X

X

X

X

X

X

X

X

X

X

X

Using the Chart in MP

It's simple for most cases. Just use the speeds of 1 thru 5 (top row) and go down the chart to see who goes when. Things become staggered pretty well, and again if more than one person can go in one segment then it starts with the highest DEX and goes down. If there's a tie in DEX scores roll a D6 and highest number goes first, and if that roll is a tie as well then both go simultaneously.

(Note that if you use 12 segments instead of 5 per turn you have to recalculate the "maximum rounds per segment" column in the ROF Chart because each segment is now .333 seconds instead of .8 seconds. This can be done quickly by dividing the number shown by 2.4 and rounding.)

But a neater alternative to using the Hero Games speed chart in your game is to have one that only has 5 segments and speeds listed, like this:

1

2

3

4

5

1

-

-

-

-

X

2

-

-

X

X

X

3

X

X

-

X

X

4

-

-

X

X

X

5

-

X

X

X

X